Global Headphone Market 2015-2019
Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user’s ears. Many headphones are also equipped with microphones.
Global Headphone market to grow at a CAGR of 12.70 percent in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.18 percent.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.
Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.
The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
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About the Report
The latest report emphasizes the evolution of technology, which has resulted in significant growth of the mobile phone market in recent years. Vendors are constantly enhancing their existing products by using new technologies for improved sound quality and a better hearing experience.
“Technologies like sound retrieval system or SRS, noise cancellation, extra bass and Dolby Digital sound provide an enhanced listening experience for consumers,”.
“DTS, an audio technology developer, included its trademark DTS technology in Headphone X to recreate the sound of speakers in a closed room.”
The report also draws attention towards the rapid adoption of over-ear headphones. There is a great demand for wireless over-ear headphones equipped with Bluetooth, NFC technology and touch-sensing controls.
“Companies like Velodyne, House of Marley, Crosley and Jabra are introducing unique features in over-ear headphones for all price ranges to increase their competitive strength in the market,”.