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Classroom wearables technology expected to skyrocket in four years

A new report predicts that the rate of wearables in U.S. classrooms will notably increase in the coming years.

According to a report from Research and Markets, the classroom wearables technology market will accelerate at an impressive rate over the next four years, growing at a CAGR of 45.52% between 2016 and 2020. Reportedly, this growth trend is mostly due to the development of wearable devices designed to sync with smartphones.

More companies in the telecommunications, mobile and apps industries are seeking to expand into the wearables market.

The 63-page report features big-name companies such as Google, Apple, and Microsoft, who are associated with the education sector and who manufacture wearable devices. It also mentions other leaders in the wearable tech market, including Fitbit, Samsung and Nike.

Classroom Wearables Technology ReportAccording to the report summary, “various technology companies are investing heavily in R&D to remain competitive. This is resulting in the incorporation of innovative functionalities, such as gesture recognition and augmented reality, in classroom wearable technology devices. Devices such as Fin, Ring, Kapture, and Myo are some of the products equipped with such modern features.”

It notes that Fin is a smart wearable device designed to be worn on the thumb and functions based on finger gestures.

Improved student engagement is one of the key growth drivers of classroom wearables technology.

Improved digitalization in education, school and institutions has lead to the adoption of digital gadgets and tools like e-learning modules and tablets to better student engagement. Wearable technology has taken this improvement further and has enhanced engagement in ways that were once not considered possible.

For instance, Google Glass gives students the power to harness augmented reality. They can create first-person videos and take part in unique point-of-view experiences. Meanwhile, virtual reality headsets like the Oculus Rift, introduces students into an entirely different immersive 3D learning experience. Such devices can assist students in learning languages among other useful subjects.

That being said, the report does note that one of the major challenges that the wearable tech market faces and will continue to face is the lack of security and data privacy. Still, even with these concerns, the classroom wearable technology market will only continue to evolve with the development and release of new tech.

Virtual reality shopping comes to eBay Australia

12,500 products are now available to view and purchase at the online marketplace’s Australian department store, Myer.

Australian consumers can now head to the Myer department store through eBay in order to be able to enjoy a virtual reality shopping experience that has been created by the massive online marketplace.

In order to be able to take part in this VR experience, shoppers will need to wear Shopticals.

The Shopticals are special virtual reality shopping goggles, which are essentially an altered version of the cardboard viewer from Google. Over 100 products are already viewable in 3D, but the VR technology will take things to an entirely different level. In order to make sure that Australians are properly equipped to go shopping within the virtual reality environment, eBay is giving away 1,000 of the Shopticals every day until 20,000 have been distributed.

Consumers can also request a pair of their own Shopticals virtual reality shopping goggles online.


All consumers need to do is visit ebay.com.au/vr and they can request a pair of their own Shopticals. A spokesperson from eBay has explained that there is already an “incredible” demand for the VR goggles and the company is going to be broadening the ways in which it distributes them soon. Myer is among the most recent retail additions to the Australian eBay sellers.

That retailer was selected by eBay for its very first VR shopping launch partner due to the broad spectrum of products that Myer has to offer, said a spokesperson from eBay. She explained that “We wanted to make sure that the first time people shop in VR they can see a wide selection of brands and categories, and a department store felt like the best way to showcase breadth and depth of selection.”

In order to use the Shopticals for virtual reality shopping on Myer at eBay Australia, the consumer needs the eBay VR app, which is already available at Android and iOS. Once the headset is on, the shopper can move through the digital department store and look around at the large selection of various products that are available there.