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Global Mobile Biometrics Market 2016 to grow at a CAGR of 103.3% by 2020

Global Mobile Biometrics Market 2016-2020

About the Mobile Biometrics Market

Data security is a serious concern for government organizations, enterprises, and individuals. Identity badges, numeric keypads, and PINs were the most popular devices used to prevent unauthorized access to sensitive data and assets. Advances in technology led to the introduction of two-factor authentication, which allows access on the basis of hardware devices and numeric codes, but cracking these security codes was easy.

Global mobile biometrics market to grow at a CAGR of 103.3% during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global mobile biometrics market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sale of biometrics solutions such as application software used in mobile devices like smartphones and tablets. The revenues do not include the hardware cost such as cameras and sensors. The revenue generated from after-sales services is also not considered.

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The market is divided into the following segments based on geography:
• Americas
• APAC
• Europe
• Middle East and Africa

Global Mobile Biometrics Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the Key vendors operating in this market.

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Key vendors
• 3M Cogent
• Apple
• Google
• NEC
• Nuance Communications

Other prominent vendors
• AGNITiO
• Allied Time USA
• AMD
• Animetrics
• ASUS
• BioEnable
• BioID
• BIO-key
• Cognitec Systems
• Dell
• Dermalog Identification Systems
• Diamond Fortress
• FacialNetwork
• Fareclock
• Fingerprint Cards
• Fulcrum Biometrics
• HP
• IDEX ASA
• ImageWare Systems
• Intel Security

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• Kairos
• KeyLemon
• Lenovo
• M2SYS Technology
• Precise Biometrics
• Samsung
• SpeechPro
• Suprema
• VoicePass
• ValidSoft
• VoiceTrust
• VoiceVault
• Windows

Market driver
• Implementation of BYOD policy in enterprises
• For a full, detailed list, view our report

Market challenge
• High TCO
• For a full, detailed list, view our report

Market trend
• Facial recognition in BFSI sector
• For a full, detailed list, view our report

Mobile gaming revolutionized: Vulkan may be the future

New API tech from Khronos Group may improve gaming experiences on mobile devices.

A new mobile API (application programming interface) called “Vulkan” is capturing the attention of the mobile gaming industry. The new tech is being hailed for its ability to deliver superior graphic effects in smart devices. This even includes devices with lower grade hardware specifications.

Vulkan’s creators are determined to help developers design better games.

The developers behind Vulkan are the Khronos Group; an American non-profit, member-funded consortium. According to the Khronos Group official website, their goal is to create “royalty-free open standards for parallel computing, graphics and dynamic media on a wide variety of platforms and devices.”

Mobile Gaming - Mobile UserAs for Vulkan, it is a new generation graphics and compute games-focused API specification that is based on AMD’s Mantle tech. It provides high-efficiency, cross-platform access to modern GPUs utilized in an array of devices. These devices range from PCs to consoles to mobile phones and embedded platforms.

Android users may no longer need the most expensive smartphone to enjoy premium mobile gaming.

During the recent Electronic Entertainment Expo (E3) in Los Angeles, Samsung Electronics showed off its Galaxy S7 and S7 Edge smartphones. Both smartphones are the first to support the Vulkan API. Samsung teamed up with Nexon to display Nexon’s mobile game “Heroes of Incredible Tales” for the S7 series phones. It is one of the first mobile games to support the Vulkan tech.

“Vulkan’s fast performance delivers an optimal gaming experience to every player providing a 30 percent increase in average frame rate,” Samsung said. The tech has also been designed to generate better 3D graphics and will replace OpenGL. This is the existing API standard currently used in Android, Windows and Tizen operating systems.

Google also intends to support the Vulkan API in the next version of its Android OS. Currently nicknamed Android N, the operating system is expected to be launched later this year. If the upcoming upgrade of Android supports Vulkan tech, this could mean that users might not have to purchase the most expensive high-specification smartphones to play the latest mobile game titles.

By being able to produce superior 3D graphics with less system overhead on application processors in operating systems compared to OpenGL, Vulkan could revolutionize the mobile gaming industry.