Tag: vr wearables

Virtual reality headset launching quietly this week

The Oculus Rift has been greatly anticipated and yet now that it’s entering the market, it’s doing so without fanfare.

With the debut of the Oculus Rift virtual reality headset, many people would have expected that there would come with the launch of a huge marketing campaign, or at least a glitzy launch party, but that is not the case.

Unlike with the launches of new smartphones and game consoles, the Oculus Rift is simply being slipped onto shelves.

The early adopters who pre-ordered their virtual reality headsets will be receiving theirs just as they would any other package that they’ve ordered, except in this case they needed to be willing to drop $600 in order to obtain it. For many, it came as a surprise that the Oculus Rift launch was simply a matter of putting the product out there to buy and that it didn’t come with a huge amount of noise. With the amount of effort the company had put into bringing exposure during the time before the launch, it seems that the launch itself was rather anticlimactic.

The virtual reality headset has come a very long way since it was first designed out of smartphone parts.

It is now a form of wearable technology that provides an immersive VR experience that is miles away from the nauseating effects for which similar inventions were known a couple of decades ago.

In 2014, Oculus was acquired by Facebook for a hefty $2 billion. Since then, it has put out a number of wearable technology headset devices meant exclusively for developers. That said, The consumer version of the Oculus Rift was rolled out on Monday. It could be that the lack of noise is the result of the first wave having already been sold out. Pre-orders bought out the entire stock and fresh devices won’t be available to purchase until the summer.

For that reason, it could be that there wasn’t really the need for a lot of hoopla with the launch, as there was enough of a racket made over this virtual reality headset to sell it out before its launch even happened. What will be interesting is to see what the early adopters will think of these devices and the VR experience they provide. It will also help to answer questions that people have been having with regards to whether or not they will cause health issues or even motion sickness among users.

Developer version of HoloLens will start shipping this month

The virtual reality headset from Microsoft will be $3,000 and is being made available for pre-order.

Microsoft has now announced that the developer version of its HoloLens virtual reality headset is going to start to ship on March 30, and that it will be sold at a launch price of $3,000.

This will be occurring at a very similar time to the launch of the Oculus VR device from Facebook.

The major difference is that it will be the consumer version of the Oculus that will be released, whereas the HoloLens will be exclusively for developers. The Oculus Rift virtual reality headset will be shipping for $600. That said, while they are both meant to provide users with a VR experience, these two headsets are designed to be quite different. For example, the HoloLens is meant to allow for a more augmented reality experience, where the user will continue to see the real world surrounding him or her and will see three dimensional digital objects overtop of what is already there.

The Oculus Rift is meant to provide a more virtual reality experience compared to the HoloLens augmented reality.

Augmented Reality Technology - Microsoft HoloLensThe Oculus Rift has been designed to block out the view of the surrounding environment so that an entirely digital, 360 degree three dimensional universe can replace it. The Rift, however, must be tethered to a separate computer, whereas the HoloLens operates on its own, based on Windows 10.

Microsoft’s version runs with a custom-built chip that was created for use on an Intel platform. It will also provide users with the ability to record HD video that will not only include the image of the real world, but that will also allow for a digital overlay of holographs. In this way, the user’s view can be shared with other people who don’t actually have the device.

These two major players will clearly become fast rivals in the augmented and virtual reality markets, which remains in its infancy. It will be interesting to watch the progress they make as consumers first get their hands on one device and as developers start to tinker with the other.