Tag: virtual reality

Virtual reality headset launching quietly this week

The Oculus Rift has been greatly anticipated and yet now that it’s entering the market, it’s doing so without fanfare.

With the debut of the Oculus Rift virtual reality headset, many people would have expected that there would come with the launch of a huge marketing campaign, or at least a glitzy launch party, but that is not the case.

Unlike with the launches of new smartphones and game consoles, the Oculus Rift is simply being slipped onto shelves.

The early adopters who pre-ordered their virtual reality headsets will be receiving theirs just as they would any other package that they’ve ordered, except in this case they needed to be willing to drop $600 in order to obtain it. For many, it came as a surprise that the Oculus Rift launch was simply a matter of putting the product out there to buy and that it didn’t come with a huge amount of noise. With the amount of effort the company had put into bringing exposure during the time before the launch, it seems that the launch itself was rather anticlimactic.

The virtual reality headset has come a very long way since it was first designed out of smartphone parts.

It is now a form of wearable technology that provides an immersive VR experience that is miles away from the nauseating effects for which similar inventions were known a couple of decades ago.

In 2014, Oculus was acquired by Facebook for a hefty $2 billion. Since then, it has put out a number of wearable technology headset devices meant exclusively for developers. That said, The consumer version of the Oculus Rift was rolled out on Monday. It could be that the lack of noise is the result of the first wave having already been sold out. Pre-orders bought out the entire stock and fresh devices won’t be available to purchase until the summer.

For that reason, it could be that there wasn’t really the need for a lot of hoopla with the launch, as there was enough of a racket made over this virtual reality headset to sell it out before its launch even happened. What will be interesting is to see what the early adopters will think of these devices and the VR experience they provide. It will also help to answer questions that people have been having with regards to whether or not they will cause health issues or even motion sickness among users.

Samsung and Six Flags team up for virtual reality roller coaster

The amusement park is hoping to appeal to thrill seekers in a whole new way using VR tech.

The Six Flags amusement park is taking several of its roller coasters in a unique and thrilling new direction by implementing virtual reality technology to certain rides as a result of a partnership it has made with Samsung.

These high tech VR based rides will be available during the 2016 season at the amusement park.

When park visitors make their way onto virtual reality equipped rides, which include some of the most popular roller coasters, they will be provided with Samsung Gear VR headsets. This is meant to allow them to experience all the “heart-pumping adrenaline” from the turns, twists and sharp drops, which will function in conjunction with the sensors, accelerometers and gyros of the ride. While the riders will still be seated on their favorite roller coasters, as they always have, the headsets will offer an additional thrill to the experience that wouldn’t otherwise be available.

Samsung and Six Flags plan to be able to have the virtual reality experiences available as early as this month.

Virtual Reality - Roller Coaster at Six FlagsIn fact, this week will provide visitors to the Arlington, Texas location who hold season passes with an opportunity to experience a preview of the VR roller coaster experience on “Shock Wave”.

There will be a total of nine different rides that will have a virtual reality upgrade, this year. Among them, three will be using “Superman virtual reality”. All the rides with the headsets will have an age restriction so that users will be 13 years and older. The experience that will be provided to those who are older than that age will be a “futuristic battle to save planet earth from an alien invasion.” That said, the Superman focused roller coasters will be providing riders with a trip around Metropolis that is designed to be a “360-degree comic-book world” experience.

According to the president and CEO of Six Flags, John Duffey, in a statement about the virtual reality, “This remarkable technology is a definite game-changer for theme park rides and represents everything our brand stands for – delivering the most thrilling and innovative rides.”