Global Video Game Market 2015
Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.
Global Video Game market to grow at a CAGR of 8.30 percent over the period 2013-2018.
Commenting on the report, an analyst said: ”The Online Video Game segment is one of the emerging segments in the Global Video Game market. Among online games, puzzles, board games, and card games are preferred by most of the people. More than half of the players prefer to play online games in their smartphones.
Moreover, most of the players prefer to play online games with other players. Some online game providers such as Zapak.com and ActivegamZ.com are witnessing significant increase in peak concurrent users. Thus, the increasing popularity of online gaming is an emerging trend in the Global Video Game market.”
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Covered in this Report
This report covers the present scenario and the growth prospects of the Global Video Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The report does not include the spending on the hardware used for playing video games.
Global Video Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, Latin America, and North America; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
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According to the report, one of the main drivers is the increasing acceptance of video games in emerging countries. In emerging countries, the adoption of video game consoles and subscription of video games are increasing due to the change in attitude of parents toward video games.
Further, the report reveals that the increasing piracy of video games is one of the major challenges for the Global Video Game market.