Tag: mobile devices

Gadgets use by children increases by 89 percent

Research has shown that kids are using mobile devices far more than they were two years ago.

A recent report from Common Sense Media, entitled “Zero to Eight: Children’s Media Use in America” has revealed that mobile gadgets are being used by kids at a much greater rate than they had been only two years ago.

The child advocacy group’s 2013 report has shown that small screen popularity is exploding in young age groups.

This research comes just at a time in which doctors are cautioning that too much time in front of digital screens might be quite unhealthy for kids. The biannual survey of American parents that was conducted by Common Sense Media showed that there has been an increase by 89 percent in the number of children between the ages of zero and eight years who have used mobile gadgets. This is a massive increase when compared to the 2011 data, when only 38 percent of kids in that age group were using those devices considering that 72 percent have done so, this year.

Even among children younger than two years, 38 percent have used mobile gadgets for media in 2013.

Gadgets - parents and childrenIn 2011, that figure had been only 10 percent. Furthermore, the amount of time that children are spending using those gadgets has tripled. It had been 5 minutes per day in 2011, but it has risen to 15 minutes, this year.

This report came at nearly the exact same time that the American Academy of Pediatrics underscored its previous cautions regarding the exposure of children to screens, including mobile gadgets and televisions. That organization advised parents to limit the “total entertainment screen time to less than one to two hours per day” and for children younger than two years, they should “discourage screen media exposure.”

The founder of Common Sense Media, Jim Steyer, has said that these gadgets are – to a growing degree – replacing everything from televisions to storybooks and even babysitters. Tablets have especially changed the way that devices play a role within families, as there has been a five-fold increase in the number of families who own them and of children who have access to them.

Gadgets startup creates futuristic mobile devices

This new company is coming up with products that you’d expect James Bond to carry.

A startup company called Thalmic Labs, from Waterloo, Ontario, Canada, has started taking pre-orders for some of its gadgets which have been described as futuristic and have been compared to the types of devices that 007 would be seen using in his movies.

Among the products receiving the most attention is the Myo armband that it has had available for pre-order for a few months.

This particular gadget from Thalmic Labs picks up the forearm muscles’ electrical activities – particularly the movements for the control of the wrist and fingers as they gesture and perform various tasks – in order to translate those signals into commands. Stephen Lake, the co-founder and CEO of Thalmic, said that the advantage of the Myo armband over motion capture devices – such as Kinect from Microsoft or the Leap Motion Controller – is that users are not required to wave their hands around in front of a camera.

This gadget requires a smaller amount of workspace and less dramatic movements.

Lake explained that when cameras are used by gadgets, they need a larger workspace in which to function, and they are able to detect only exaggerated movements, or on the other hand, require a very tiny workspace with the fine type of movements that exist only in areas such as surgery. But the Myo is capable of detecting large arm motions as well as more subtle gestures of the fingers, moreover the user is not required to remain in one place and face a single direction.

He stated that what the company is most interested in achieving in terms of the gadgets that it produces, “is the next evolution of smart devices–in getting away from sitting in front of a computer.”

At the moment, the applications for the Myo have to do with using the armband as a replacement for other types of controllers, such as to control a tool or weapon in a video game, to turn up the volume on a computer, or to flick the wrist in order to move to the next slide in a presentation. Lake also added that “We’ve also played with things like the Sphero robotic ball and a remote-controlled helicopter drone.”