Tag: laptops

Headphone market to grow at a CAGR of 12.70% in terms of revenue between year 2015 to 2019

Global Headphone Market 2015-2019

Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user’s ears. Many headphones are also equipped with microphones.

Global Headphone market to grow at a CAGR of 12.70 percent in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.18 percent.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.

Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.

Global Headphone Market

The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors

Beats Electronics
Bose
Sennheiser Electronic
Skullcandy
Sony

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About the Report

The latest report emphasizes the evolution of technology, which has resulted in significant growth of the mobile phone market in recent years. Vendors are constantly enhancing their existing products by using new technologies for improved sound quality and a better hearing experience.

“Technologies like sound retrieval system or SRS, noise cancellation, extra bass and Dolby Digital sound provide an enhanced listening experience for consumers,”.

“DTS, an audio technology developer, included its trademark DTS technology in Headphone X to recreate the sound of speakers in a closed room.”

The report also draws attention towards the rapid adoption of over-ear headphones. There is a great demand for wireless over-ear headphones equipped with Bluetooth, NFC technology and touch-sensing controls.

“Companies like Velodyne, House of Marley, Crosley and Jabra are introducing unique features in over-ear headphones for all price ranges to increase their competitive strength in the market,”.

Sandboxing in the workplace

Whether your company has an official policy on bringing your own device or not, employees are increasingly doing work on their own tablets, smartphones, laptops and personal computers. CIOs reported 28 percent of their employees were working on their own devices at least part of the time, According to a recent global survey reported by PWC. Gartner predicts that this number will rise up to 70 percent by 2018.

Security issues, data integrity, MDM (mobile device management) logistical problems, and compliance difficulties all arise from bring your own device. BYOD policies benefit from reducing technology overhead and learning curves, as well as increasing employee satisfaction since they’re using a device they prefer personally. The education sector in particular has been heavily promoting bring your own device, for both students and faculty. According to Ed Tech Magazine, 85 percent allow some form of BYOD. This allows the schools to expand the way students learn, although it does open up major security issues. One way to mitigate a number of the issues that come with this concept is through sandboxing.

What is Sandboxing?

A sandbox, in this context, refers to creating an isolated virtual environment on the smartphone. It doesn’t interact with the operating system, apps or data on the personal device. It limits access to system files and other device resources, making it harder for viruses and other malware to gain a foothold, according to TechHive. One of the leading forms of sandboxing in the mobile environment is Blackberry’s Enterprise Service, which handles mobile device management.

Blackberry Enterprise ServiceMobile Commerce Sandboxing in the workplace

Blackberry has always had a reputation for solid, enterprise level mobile technology that puts security concerns as the top priority. Blackberry Enterprise Service 10 is a powerful tool for a system administrator who is tired of pulling his hair out over unsecured personal smartphones connecting to company network resources. It supports Blackberry 10, Android and iOS platforms, so you can integrate pretty much anyone’s device who wants to use it on the network.

How it Works

All of the devices are managed through a central control panel, making the IT administrator’s job much easier, as the application is also capable of being run on a single server. The main feature of Blackberry Enterprise Service is the Secure Work Space. This is a sandboxed environment that can be controlled by the administrator to meet any government compliance policies and regulations. It also includes a firewalled connection, so you don’t have to put out any additional funds for a virtual private network to connect your mobile devices with. The Blackberry phone already has a sandboxing feature built in called Blackberry balance. It creates two distinct work spaces, one personal and one business. The work space side of the app is completely encrypted and secured to mitigate potential security issues.

If you’re going to allow or promote bring your own device policies in your workplace, you need to have mobile device management in place ahead of time. Otherwise, you’re going to come into work one way with everyone shouting about a massive customer data breach that’s tanked your stock numbers.

Have you used a form of sandboxing in your workplace before?