Tag: augmented reality technology

Augmented reality enhances the Harvard mobile tour app experience

Tourists head to the ivy league university every day and now they are seeing it in a whole new way.

Harvard has now launched a new official university tour app that uses augmented reality technology and other features to provide visitors with an enhanced version of the more traditional form of audio tour that is often seen in museums.

The new mobile app is called the Harvard Official Mobile Tour and is currently available to tourists.

This application represents the first project that was taken on by PIVOTtheWorld, which is a startup operating out of the Innovation Lab at the university. Visitors to the campus simply need to download the mobile app, install it and launch it. Then, when they point their device at any of the 23 different applicable “pivot points,” that is, landmarks throughout the Harvard grounds that have been selected to be a part of the tour, they can learn about those spots through augmented reality features.

The augmented reality app lets a visitor see what the pivot point looked like, back in time, when it was new.

harvard university augmented realityThe pivot points are typically buildings or statues, some of which date back by centuries. Some of the old images are photographs, while others are paintings, as many of the pivot points are much older than photography. The idea is to be able to use the AR technology to be able to look at the way that specific place has changed over the years, while the visitor is able to learn more about what they are seeing.

PIVOTtheWorld is a company that was first founded by husband-and-wife team Asma Jaber and Sami Jitan, following the death of Asma Jaber’s father. Her father, originally a Palestinian, moved to the U.S. in the late 1960s. Jaber was raised to hear the stories of the world he had first called home. When he died, she had only recently graduated from the John F. Kennedy School of Government at Harvard. Despite the fact that she had lived her life in rural South Carolina and then went to university at Harvard, she said she “grew up with a vivid image of Palestine.”

Her husband, Jitan, is an anthropologist. Also a descendent of a Palestinian family, he shared in her passion for cultural history. It was that common enthusiasm for the subject that led to the formation of PIVOTtheWorld and the development of augmented reality experiences that would allow people to see more than what is in front of their eyes when they visit a place of historical significance.

Augmented reality creates thrilling new experience out of climbing walls

As though rock climbing weren’t exciting enough, AR is now being used to turn it into a kind of video game.

Indoor climbing company, Brooklyn Boulders, has now launched a new type of augmented reality experience that allows its customers to turn their regular bouldering challenges into an entirely new competitive video game experience.

The sport of indoor rock climbing has been spiking in popularity and businesses are working to stand out.

As climbing gyms start to appear all across the United States, it is reaching the point that these companies are starting to need to work to allow themselves to stand out from the competition. In this effort, Brooklyn Boulders – located in New York City – has become the first in this industry to implement an augmented reality technology based game on their bouldering wall. The hope is that by adding a lit up, competitive game experience similar to video gaming, it will help to make this sport even more appealing and will draw people specifically into their location.

The augmented reality climbing game experience was first created by John Cheng and is called Time Trial.

Augmented Reality - Indoor Rock ClimbingTime Trial is a form of digital AR climbing game from the Randori startup. The game works by projecting numbered circles next to the hand hold positions on the various climbing walls. When a climber touches those circles, he or she gains points. The purpose of the game is to be able to collect all the available points throughout the length of a climb. Moreover, the climber must complete the bouldering challenge within the shortest time possible.

In order to run the Time Trial system, the equipment needed includes a laptop to run the program, a camera sensor, and projectors. Cheng, a former student of computer science, is a Brooklyn Boulders member and originally demoed his AR game, last year. Since it was first showcased, Time Trial has gone through additional evolution as it can now display the scores and times of the climber on the wall next to the number targets.

Cheng is now working to implement the augmented reality climbing experience at locations outside of Brooklyn Boulders and is currently looking into opportunities in Queensbridge and Chicago.