Category: Gadgets

Mobile security may not be as high in fitness trackers as owners believe

A new report has indicated that certain wearables and the apps needed to use them are posing a privacy risk.

Citizen Lab, in partnership with Open Effect have now released a report that has suggested that the mobile security being provided by several popular fitness trackers are actually vulnerable to potential tampering, surveillance and tracking over the long term.

These devices are quite commonplace and are used to allow a person to monitor his or her physical activity.

The report was the result of an examination of eight different fitness trackers and the mobile apps that are needed to use them. It was conducted by Citizen Lab from the University of Toronto, and the Open Effect not-for-profit research group. They looked into these applications and wearables to determine the level of mobile security and privacy they were able to provide. The trackers the researchers examined included: the Fitbit Charge HR, Jawbone Up 2, Garmin Vivosmart, Basis Peak, Mio Fuse, Xiaomi Mi Band, Withings Pulse O2 and even the Apple Watch.

The researchers looked at a range of different mobile security measures for every device they considered.

Wearable Technology - Mobile SecurityThe factors included those pertaining to the collection and storage of data, as well as their transmission practices. What they determined was that every device, aside from the Apple Watch, persistently emitted uniqueIDs by way of their embedded Bluetooth radios. Those identifications could potentially expose the users of the wearables to location tracking over the long-term, even at times in which the device was not paired to a smartphone or tablet.

The report said the Apple Watch was the only one among the wearables that actually randomized its Bluetooth ID, causing it to be impossible to track that smartwatch over the long-term.

The authors of the report also pointed out that the Jawbone and Withings app was vulnerable to being exploited in order to crate fraudulent fitness records. The reason this poses a mobile security risk due to the chance that the data collected by personal fitness wearables could be used in court cases, health insurance programs and for other official reasons. Therefore, if that data has been falsified, it could create a highly undesirable risk for the users.

Headphone Market 2016 global industry analysis and forecast to 2020

Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user’s ears. Many headphones are also equipped with microphones.

Global Headphone market to grow at a CAGR of 12.70% in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.18%.

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The Headphone market size is estimated in terms of revenue (US$) and production volume in this report. Whereas the Headphone market key segments and the geographical distribution across the globe is also deeply analyzed. Various Headphone market dynamics such as growth drivers, restrictions, and the future prospects of each segment have been discussed in detail. Based on that, the Headphone market report determines the future status of the market globally.

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Covered in this Report

This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.

Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

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This report covers every aspect of the global market for Headphone , starting from the basic market information and advancing further to various significant criteria, based on which, the Headphone market is segmented. Key application areas of Headphone are also assessed on the basis of their performance.

Key Vendors

Beats Electronics
Bose
Sennheiser Electronic
Skullcandy
Sony

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The Headphone industrial chain, existing policies,and rules and regulations are studied in this Headphone Market report. Key manufacturers, their manufacturing chain, products, Headphone market price structures as well as the revenue.

The report also evaluates the production capacity, dynamics of demand and supply, logistics, and the historical performance of the Headphone market worldwide.