The supercomputer is going to be converting an anime from a book series into a huge multiplayer online game.

The Japanese division at IBM has now turned its attention to creating a VR game out of an anime called “Sword Art Online: The Beginning” with the assistance of its Watson artificial intelligence supercomputer.

The project is meant to turn the book series into a virtual reality multiplayer game available online.

The team at IBM is using Watson’s cognitive computing, in conjunction with the cloud service from SoftLayer, as a part of a partnership with Namco Bandai. They intend to be able to test the new VR game in Tokyo, in March. In order to be able to play the virtual reality game, players will need to wear VR headsets so they will be capable of viewing the world in the role of their 3D avatar. In this way, the player doesn’t use a controller in order to participate in the game. They actually become the controller.

The VR game will support the HTC Vive, while it also looks as though Occulus Rift and SlashGear will be supported.

Aside from some introductory basics, there hasn’t been much in terms of details that have been revealed, so far. Moreover, at the time of the writing of this article, IBM hadn’t provided an immediate response to comment requests.

The anime, in question, Sword Art Online, was first launched in 2012 and was based on a 2009 light series of Japanese novels. The story includes a considerable focus on virtual reality and opens up a tremendous opportunity for multiplayer role-playing games (RPGs).

The series that will become a VR game first ran in 2012 in Tokyo, but it has since streamed on Hulu and Crunchyroll. In 2013, it arrived in North America, where it is also now available on Netflix. At the Mobile World Congress (MWC), IBM announced that it would be bringing the IBM Cloud together with the Apple Swift runtime package. The goal result is to have a enterprise app development based on cloud tech, that would function with Swift. The MobileFirst platform can also be leveraged by customers, meaning it’s possible for them to use hybrid app versions for managing mobile from one platform.