Tag: tablet games

Mobile gaming is seeing a falling average age among top users

As more teens and children get their hands on smartphones, the largest gamer demographic is getting younger.

Recent research published in the 2014 Deconstructing Mobile & Tablet Gaming Report has shown that mobile gaming has become highly prevalent in modern life, and over the last year, there has been a considerable drop in the average age of gamers in this category.

The report was created by EEDAR and showed that there are 142 million mobile gamers in North America.

The mobile gaming study also showed that this figure has increased by 111 over the last year. The average amount of money spent on mobile games over the last year was $32.65. In total, this generated an estimated $4.6 billion in revenue. The leading 6 percent of the spenders in this category are responsible for generating about half of all of that revenue. It should also be noted that almost half of all players of mobile games do not pay for that experience.

The average age of the players in the mobile gaming environment is currently 27.7 years old.

Mobile Gaming - Gamers becoming youngerThat represents a dramatic drop from the average age in 2013, which was seven years older. Among the primary reasons for this is that it is rapidly becoming more commonplace for adolescents, and even children, to own their own smartphones. This is the case because the cost of lower end devices is falling, making it more affordable for families to be able to equip their youngest members with mobile devices.

In the EEDAR report, the results of the examination of the market showed that casual mobile gamers are most likely to be on the younger side – with an average age of 26 years old – and are most likely to be female (70 percent). Among the core gamers over smartphones and tablets, however, the average age is slightly older than that – at 30 years old – and the players have a greater likelihood of being male (58 percent).

The survey was conducted with the participation of 3,500 active mobile gamers. Each of those individuals had taken part in mobile gaming within the three months prior to the study, using either their smartphones or tablet devices.

Mobile gaming to surpass consoles in revenue next year

Mobile games may be the rulers of the gaming industry in 2015.

According to market research firm, Newzoo, the mobile gaming industry may be exceptionally strong next year, as mobile games are expected to beat console games in revenue, hitting the $30.3 billion mark in 2015, an increase from the anticipated $25 billion in 2014.

There has been strong year-to-date growth in both mature and emerging markets for tablet and smartphone games.

Compared to the predictions of SuperData Research, the Amsterdam-based Newzoo has greater optimism when it comes to mobile games. Newzoo’s rival, SuperDatat Research, expects that mobile games will only reach $21.1 billion by the end of 2014. That being said it is anticipated that by 2017, games for mobile devices will hit $40 billion.

According to the newly revised 2014 Newzoo forecast, Western Europe’s mobile games market revenue is anticipated to grow 47%, while North America’s is anticipated to grow 51%. Of all the markets, Southeast Asia and China are predicted to be the fastest growing and will expand by 86%

Mobile Gaming vs. consolesNewzoo credits the high mobile growth rate to “organic growth” for boosting the market in general and “cannibalistic growth”, which comes at the cost of other segments. Spending for massively multiplayer online games and online PC games is moving toward tablets and smartphones, while social, casual and handheld console gaming have weakened.

Apple mobile gaming is doing better than Nintendo.

It also appears that the game revenues of Apple could actually be two times greater than Nintendo in 2014. The electronics giant is expected to produce $4 billion in revenue from mobile games sold in iTunes. Meanwhile, Google may generate game revenue totaling $3 billion this year. On the flip side of the coin, Nintendo’s revenues were $2.4 billion in 2013 and this number is predicted to drop in 2014.

Newzoo CEO Peter Warman commented that in the mature Western mobile gaming markets, the battle between Android and iOS is shifting its focus to tablets. Although the iPad gives iOS the advantage in general mobile game spending, the Android market is split across diverse devices and operating systems.