Mobile Gaming SplashTheo Sanders provides some insight on the industry and mobile gaming

The advent of mobile gaming has caused quite a stir in the game industry. As 2012 comes to a close, the industry has begun gearing for a new year of possibilities, with many developers adopting a strong focus on mobile gaming. Recently, SPOnG, a gaming news source, interviewed Theo Sanders, Lead Producer for Ubisoft Singapore. Through the interview, Sanders provided some insight on how the game industry views mobile gaming and what the future may hold for mobile platforms.

Developers begin to show serious focus on mobile platforms

Though mobile gaming now represents a massive market, the sector itself is still relatively new to the game industry. Large development studios have long held focus on traditional platforms, such as PCs and consoles. These developers have adhered to these platforms for decades, only recently beginning to show interest in the mobile gaming space. Sanders suggests that many major game developers are still unfamiliar with mobile platforms and that 2013 may be the year in which gamers see their favorite developers begin pushing their own boundaries and producing higher quality mobile games.

Mobile gaming helps keep game industry solvent

Sanders suggests that game developers are likely to produce some quality products despite the economic problems they face. Over the past year, the game industry has performed well in comparison to other industries. Mobile games helped keep the industry solvent. While most mobile gaming applications cost between $1 and $3 — with many more being completely free — sales volumes have been sky high. The financial clout of the mobile gaming market has helped propel the game industry through turbulent economic waters.

2013 may be a major year for mobile games

Mobile gaming is expected to pick up more momentum in 2013. Next year, consumers will have access to more advanced mobile devices that will allow them to play a wider range of games. The mobile game market will not likely have a shortage of new content any time soon, so consumers will likely have more than enough to keep themselves occupied well into the future.