Tag: social gaming

Social gaming picking up momentum

social gaming picks up momentumSocial gaming represents several potential benefits

Social gaming is gaining ground both online and on mobile platforms. These are a new breed of game that have a strong focus on community and typically have a very close link to some kind of social networking site, like Facebook or Twitter. The vast number and variety of games in this genre belies the fact that social gaming is a relatively new trend. In a short amount of time, the genre has become a very promising market, with more than half of all social network users playing a social game of some kind.

Report highlights growth of social games

eMarketer, a leading marketing research firm, has released a new report concerning the growth and emerging trends seen in the social gaming sector. The report predicts that more than 141 million people in the U.S. alone will be playing social games of some kind by 2014. Another 101 million people are expected to play social games on their mobile devices over the coming years. The report also notes several trends concerning social gaming that may part of the reason this genre has become so popular with advertisers and not just consumers.

Social games prove popular among advertisers

The report notes that in-game advertisements are 100% viewable by gamers, making their exposure to these advertisements exceedingly high. Given the fact that many social games are designed to keep players engaged in the game itself for as long as possible, these advertisements have a high probability of interaction with consumers. Another aspect of social gaming that makes the sector attractive to advertisers is the fact that most social games are available on a wide variety of platforms. Mobile devices are not the only platforms that can play social games.

Social gaming has some catching up to do

Social gaming is on its way to becoming a massive and influential market. eMarketer suggests that social gaming will become a thriving enterprise in the coming years. Game developers have already put a strong emphasis on social games, but the appeal of this genre has not yet matched the allure of mobile gaming and other traditional focuses on the game industry as a whole.

King.com dethrones Zynga

King.com Mobile GamingKing.com overcomes Zynga in the social and mobile gaming space

Zynga has long been at the head of the totem pole in terms of mobile gaming, largely due to the company’s relationship with Facebook. Recently, the social network began loosening its ties to Zynga in an effort to break free from a company that has been facing very serious challenges. Now, the struggling developer has been supplanted by an up and coming social game studio known as King.com. The studio’s “Candy Crush” title recently eclipsed Zynga’s most popular games.

Candy Crush Saga has more than 9.7 million users

According to information from AppData, a service that measures daily active users for mobile and web applications, the “Candy Crush Saga” boasts of more than 9.7 million users worldwide. Julien Codorniou, head of European gaming partnerships with Facebook, notes that King.com has managed to become the second largest game developer on the Facebook platform in just under 18 months. King.com may be able to use this momentum to power major growth this year.

Cross promotion nets King.com major success and growth

Kimg.com attributes much of its success to the fact that it uses its existing games to promote its new titles. Thus, the 9.7 million people playing the Candy Crush Saga are exposed to the company’s latest games, increasing the chances of these people actually playing these games as well. While Zynga still holds dominance in the realm of monthly active users, those playing Zynga games typically only log in to the company’s titles for small periods of time throughout the month, lessening the developer’s opportunity to sell products to gamers.

Mobile gaming represents massive, lucrative market

According to a recent study from Flurry, a mobile research and consulting firm, free-to-play games accounted for 80% of the $10 billion mobile gaming market seen in 2012. There can be no doubt that mobile gaming is a force to be reckoned with, especially with mobile titles like Candy Crush Saga boasting of such a gargantuan user base. King.com is well on its way to becoming the next ruler of the social and mobile gaming space.