Tag: new technologies

Headphone market to grow at a CAGR of 12.70% in terms of revenue between year 2015 to 2019

Global Headphone Market 2015-2019

Headphones are devices used for listening to audio from radios, MP3 players, smartphones, desktops, laptops, gaming consoles, and other portable audio and video devices. They comprise small speakers placed close to a user’s ears. Many headphones are also equipped with microphones.

Global Headphone market to grow at a CAGR of 12.70 percent in terms of revenue over the period 2014-2019. In terms of volume, the market is forecasted to grow at a CAGR of 4.18 percent.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Headphone market for the period 2015-2019. To calculate the market size, the report considers the global shipment and the revenue generated from the sales of headphones. Based on the type of product, the market is segmented into In-ear Headphones, On-ear Headphones, and Over-ear Headphones. Based on technology, the market is segmented into Wired Headphones and Wireless Headphones. The report consists of a detailed study of the market according to geographical segments and key leading countries. In addition, the report discusses the major drivers that influence the growth of the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends that are emerging in the market.

Global Headphone Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.

Global Headphone Market

The report covers the Global Headphone market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors

Beats Electronics
Bose
Sennheiser Electronic
Skullcandy
Sony

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About the Report

The latest report emphasizes the evolution of technology, which has resulted in significant growth of the mobile phone market in recent years. Vendors are constantly enhancing their existing products by using new technologies for improved sound quality and a better hearing experience.

“Technologies like sound retrieval system or SRS, noise cancellation, extra bass and Dolby Digital sound provide an enhanced listening experience for consumers,”.

“DTS, an audio technology developer, included its trademark DTS technology in Headphone X to recreate the sound of speakers in a closed room.”

The report also draws attention towards the rapid adoption of over-ear headphones. There is a great demand for wireless over-ear headphones equipped with Bluetooth, NFC technology and touch-sensing controls.

“Companies like Velodyne, House of Marley, Crosley and Jabra are introducing unique features in over-ear headphones for all price ranges to increase their competitive strength in the market,”.

DARPA sets sights on new kind of augmented reality

DARPA develops machine that can detect threats

As technology companies struggle to find the best way to incorporate augmented reality technology into new products, the U.S.’s Defense Advanced Research Project Agency (DARPA) is taking augmented reality to a new level. DARPA is a division of the Department of Defense, responsible for the research and development of new technologies. The agency has been behind most of the technological advances that have been seen in the U.S. over the past several decades and has made a name for itself in its focus on future technology and fringe sciences. With an astonishing technological pedigree, the agency has now set its sights on augmented reality.

Machine reads visual information from the brain to predict possible threats

DARPA has created a machine that is capable of scanning the human brain and tag visual events before they reach the level of consciousness. This machine is part of the agency’s Cognitive Technology Threat Warning System, and is meant to serve as an early warning device in war. The project’s ultimate goal is to provide warfighters with the ability to accurately and reliable predict threats that may be facing soldiers. The endeavor is based on the premise of linking the brain with technology.DARPA Augmented Reality Technology

P-300 brainwave the subject of DARPA research

DARPA researchers suggest that the brain is capable of detecting threats before a person actually registers what the brain is trying to tell them. When the brain detects a threat, it releases the P-300 brainwave, a signal that is believed to stimulate evaluation and categorization of events and a person’s surroundings. DARPA’s machine can track this brainwave and decipher what it is trying to accomplish and why. Researchers then claim this information can be reflected as visual data.

DARPA takes augmented reality away from its traditional definition

Researchers have taken to likening the process to augmented reality, though admit that the traditional definition of augmented reality is not necessarily fitting. For lack of a better term, however, it will have to suffice. DARPA’s work in this field could well unlock a future of augmented reality that has only been touched upon in fiction.