mobile games around the worldReport provides insight on the growth of mobile games around the world

Newzoo, a market research firm, has released a new report concerning the growth of mobile games throughout the world. Mobile gaming has become a very popular pastime for many consumers as well as a very influential force within the game industry. Consumers have shown their favor for mobile games because of their accessibility and ease of use, while game developers have taken a strong interest in mobile platforms because financial opportunities and the prospect of reaching a massive audience.

Mobile games market growth 33% in 2012

According to the report from Newzoo, there are now more than 500 million mobile gamers throughout the world. Together, these consumers have spent a total of $9 billion throughout 2012, growing the mobile games market by 33% over what it had been in 2011. Newzoo predicts that the market will continue to grow in the coming years due to the growing number of people purchasing smart phones and tablets.

Free-to-play games are most popular among consumers

The report notes that free games are, by far, the most popular among consumers. While free-to-play games have strong support, these mobile games do have monetization systems in place that can generate profit for their developers. Most free-to-play games offer special services or features that players have to pay for in order to access. In most cases, these features are not necessary to enjoy the game, but consumers tend to purchase these features anyway. These paid features, as well as in-game advertisements, provide developers with considerable profit despite the fact that their games are free-to-play.

Mobile payments revolve around gaming

Newzoo notes that the United Kingdom boasts of the highest number of consumers willing to pay money on mobile games, whether they are free-to-play or not. The U.S. has seen the most growth in the number of mobile gamers there are and U.S. gamers tend to spend more time on their mobile devices, according to the report. The report also notes that approximately 66% of all money spent through a mobile device goes toward gaming.