Tag: mobile gaming industry

Mobile gaming revolutionized: Vulkan may be the future

New API tech from Khronos Group may improve gaming experiences on mobile devices.

A new mobile API (application programming interface) called “Vulkan” is capturing the attention of the mobile gaming industry. The new tech is being hailed for its ability to deliver superior graphic effects in smart devices. This even includes devices with lower grade hardware specifications.

Vulkan’s creators are determined to help developers design better games.

The developers behind Vulkan are the Khronos Group; an American non-profit, member-funded consortium. According to the Khronos Group official website, their goal is to create “royalty-free open standards for parallel computing, graphics and dynamic media on a wide variety of platforms and devices.”

Mobile Gaming - Mobile UserAs for Vulkan, it is a new generation graphics and compute games-focused API specification that is based on AMD’s Mantle tech. It provides high-efficiency, cross-platform access to modern GPUs utilized in an array of devices. These devices range from PCs to consoles to mobile phones and embedded platforms.

Android users may no longer need the most expensive smartphone to enjoy premium mobile gaming.

During the recent Electronic Entertainment Expo (E3) in Los Angeles, Samsung Electronics showed off its Galaxy S7 and S7 Edge smartphones. Both smartphones are the first to support the Vulkan API. Samsung teamed up with Nexon to display Nexon’s mobile game “Heroes of Incredible Tales” for the S7 series phones. It is one of the first mobile games to support the Vulkan tech.

“Vulkan’s fast performance delivers an optimal gaming experience to every player providing a 30 percent increase in average frame rate,” Samsung said. The tech has also been designed to generate better 3D graphics and will replace OpenGL. This is the existing API standard currently used in Android, Windows and Tizen operating systems.

Google also intends to support the Vulkan API in the next version of its Android OS. Currently nicknamed Android N, the operating system is expected to be launched later this year. If the upcoming upgrade of Android supports Vulkan tech, this could mean that users might not have to purchase the most expensive high-specification smartphones to play the latest mobile game titles.

By being able to produce superior 3D graphics with less system overhead on application processors in operating systems compared to OpenGL, Vulkan could revolutionize the mobile gaming industry.

Mobile Gambling Market 2015 review, research, trends, industry size, share and forecast 2019

Global Mobile Gambling Market 2015-2019

About mobile gambling

Mobile gambling involves participating in gambling activities such as betting, gaming, and lottery through mobile devices such as smartphones or tablets. The revenue generated through betting includes the wagers put on outdoor sports such as football, tennis, cricket, basketball, and horse racing. Revenue from gaming includes money spent on casino games and slot machines. Lottery generates revenue from games such as bingo, lotto, and gaming machines.

Global mobile gambling market to grow at a CAGR of 43.08% in terms of total annual wagers over the period 2014-2019. By GGY, the global mobile gambling market is expected to grow at a CAGR of 18.36% during the forecast period.

Mobile gambling market segmentation including category and geography

Additionally, analysts have segmented market projections by key geography, including EMEA, the Americas, and the APAC region.

“In the UK, 68% of the women participated in gambling activities in 2012 and this segment tends to prefer online gambling over traditional gambling. There has also been an increase in the number of gambling app downloads. Social gambling is expected to be a significant market driver in the future,”.

Mobile gambling: Market scope and calculation of market size

This report covers the present scenario and growth prospects for the global mobile gambling market from 2015-2019. To calculate the market size, We considers the revenue generated through gambling activities on mobile devices, in terms of gross gaming yield per year and the total amount of wagers raised by players annually.

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Covered in this report

The report covers the present scenario and the growth prospects of the global mobile gambling market for the period 2015-2019. To calculate the market size, it considers the revenue generated through the gambling activities in terms of gross gaming yield per year and the total amount of wagers raised by the players annually. The report segments the market into three categories: betting, gaming, and lottery. The report also provides 2014 market share of each category and the factors responsible for the position that each segment holds. It also presents the geographical segmentation of the market.

Global Mobile Gambling Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

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Industry analysis includes:

Key Vendors:

Betfair Group plc
Bwin.Party Digital Entertainment
Camelot
Hong Kong Jockey Club
INTRALOT
Ladbrokes
Scientific Games
Unibet
William Hill