Tag: mobile game industry

Mobile gaming is going to be a $45 billion industry in 3 years

It is believed that these games will take off to such a degree that consoles will be left in the dust.

Digi-Capital, an intelligence firm, has released the results of some of its latest research, which has revealed that spending on mobile gaming software is growing at such a rate that it will have left consoles way behind by the year 2018.

It has predicted that spending on mobile games across all platforms, this year, will reach $88 billion.

This will, in fact, mean that mobile gaming will not only outpace that of consoles, but of the entire industry. Digi-Capital has also predicted that the tablet and smartphone games spending figure will rise at a rate of 8 percent per year, so that it will break the $110 billion mark by the close of 2018. No other type of device is expected to generate a greater amount of revenue than mobile when it comes to video games. In fact, those devices are predicted to bring in more money than consoles by this year, already.

These console and mobile gaming figures do not include the sales from hardware, such as the systems themselves.

Mobile Gaming - multi-billion dollar industryThe figures are based on the sale of mobile games, only, and do not include the income generated from the sale of systems such as PlayStation 4 and Xbox One. Furthermore, those figures also didn’t take into account the PC games over Steam, or any of the massively successful free-to-play games such as League of Legends.

Tim Merel, the founder and managing director of Digi-Capital, explained in the company’s report that “Where mobile games will take $3 of every $10 spent by gamers on software in 2015, that figure will go up to $4 out of every $10 by 2018.” He also went on to add that “Mobile games revenue will grow from $29 billion in 2015 to $45 billion by 2018 at 15 percent annual growth.”

Merel explained that since 2013, the Asian market has dominated the revenue for mobile gaming, when compared to Europe and North America. The company forecasted that this market will continue to move ahead, until it will represent half of all revenue in smartphone and tablet based games by 2018.

Mobile games industry in India is on the edge of great health

The smartphone gaming sector has reached unprecedented levels within the country and it is becoming very strong.

When it comes to success in the mobile games industry, India has been taking off at an explosive rate, to the point that many have been saying that it is reaching the level of being very healthy and quite self-sustaining.

This was greatly driven by the sale of game app publisher, Indiagames, to Disney, back in 2012.

Since that time, the country has seen a number of startups that have received significant investments and that are now growing to mature contributors to the global mobile games ecosystem. According to one of the co-founders of Indiagames, Samir Bangara, who is still heavily involved in that market, India has been taking off when it comes to game apps, but it is only just getting started. The sale was closed for an estimated $80 million to $100 million, though the exact figure was never officially disclosed. Bangara is now the co-founder and managing director of Qyuki Digital Media, a “dot video” company.

As fast as mobile games development has been moving in India, the forecasts show that it will only accelerate.

Mobile Games - IndiaAccording to Bangara, who is considered to be one of the top experts in this area in India, as fast as mobile gaming developers seem to be moving right now, it is only at this moment that the acceleration point is expected to truly take off. Although the marketplace still has the typical challenges ahead of it, those are occurring around the world and not exclusively in the Indian market.

The strong foundation that the country has been building over the last few years, combined with the massive population has allowed it to maintain a considerable strength even in its earliest years. The startups in this area have managed to find enthusiastic investors and have the support that they need to get themselves off the ground. A large enough number of those mobile games businesses have now managed to reach the point that they are becoming mature, to the point that they are not as dependent on outside funding but are now self-sustaining.