Tag: gaming app

Augmented reality mobile gaming now offered by Mind Pirate

The very first game for Google Glass from this mobile app development firm has been released.

Mind Pirate has just announced the launch of its Global Food Fight app, which is an augmented reality game that can run on Google Glass, smartphones, tablets, and smartwatches.

The game is a silly one that allows you to slingshot food at your friends, no matter where they may be on the globe.

This is among the first that are taking advantage of a new type of platform that has a range of different kinds of touch screens and sensors to provide a broad new augmented reality experience for players. The goal of Mind Pirate is to establish itself among the leaders in this new form of mobile gaming, even before this next generation of entertainment becomes mainstream.

This augmented reality is debuting simultaneously on Google Glass and iPhone.

That said, while it is getting its start on these two types of mobile devices, it will also launch on smartwatches and other forms of wearable technology. The Shawn Hardin, the chief exec at Mind Pirate, explained that Global Food Fight was constructed on Callisto, which is its own platform for wearables, making it a great deal simpler for them to be able to develop AR games.Augmented Reality - Mobile Gaming

The mobile app development firm explained that they are placing a considerable focus on the platform for wearable technology, including Google Glass. While they are not necessarily a mobile gaming company, Hardin stated that “we started with a game because, as a class of apps, it is one of the most popular you can make.” This recently released application, Global Food Fight, is being seen as a solid way to help to show off what their own platform is capable of accomplishing.

The augmented reality game app is free to play and is highly multiplayer, as well as using geolocation to add to the three dimensional action experience. It allows players to be able to look around within a 3D environment and locate various targets. These targets can be the player’s friends or enemies, or even politicians and celebrities from around the globe.

Mobile gaming app designed to keep children’s spending down

The new The Snowman and The Snowdog application places a limit to in-app purchasing.

The classic holiday favorite “The Snowman” by Raymond Briggs is now available in digital form, but while it does feature many of the spending components that are standard in mobile gaming, it has taken a unique tack in order to help to curb one of the hottest issues regarding spending while playing the game.

The app is the first one to ever introduce a limit to the amount that can be spent.

This mobile gaming application has been designed to keep in-app spending reasonable by limiting the amount that children are able to spend. The Snowman and the Snowdog has introduced this new feature after a consultation with the government that occurred earlier in 2013 and after hearing about a number of stories in which parents were shocked to discover that their children had run up massive bills while playing games on their smartphones and tablets.

The mobile gaming effort was launched earlier this week in the U.K. by Channel 4, for Android devices, iPhone and iPad.

This app is available for free download and is based on the highly popular Christmas movie. It is also the sequel to last year’s very successful free game that led the British app store downloads in December.

The design of the newest app gives children the ability to spend between £0.99 and £3.99 at a time on virtual snowflakes. Those can be used in the app for customizing their Snowman character or to be able to boost their game play. However, in order to help to reduce the risk of “bill shock” for parents, the total spending has a limit of £20 per player.

According to Colin Macdonald’ the games commissioning editor at Channel 4, “While we had to figure out a way that we could make money from the game, we absolutely could not have anything that might give rise to anyone feeling it was exploitative.” Although limiting the amount of money that can be spent while mobile gaming in a free app is considered to be a form of “commercial suicide”, the company felt the need to place higher priority on responsibility to their customers.