Tag: augmented reality applications

Augmented reality technology set to become more dynamic

 

Augmented Reality Static augmented reality may be a thing of the past

Augmented reality has managed to make its way into the mainstream, thanks largely to the support of tech-savvy consumers around the world. Typically, augmented reality comes as a feature in mobile applications. These applications often rely heavily on the sensors of mobile devices as well as a static dataset that paints digital content over the real world. Augmented reality itself is a very dynamic technology, thus the static nature of mobile applications may be hampering the technology’s capabilities.

Professors work to make innovative breakthroughs in technology

Professors Matthew Turk and Tobias Hollerer from the University of California – Santa Barbara, have been working to make augmented reality mobile applications much more dynamic. The professors envision a future for augmented reality where the technology is more stable, practical, and capable of higher levels of engagement with consumers. Turk and Hollerer have been research ways to incorporate real-time computer vision into augmented reality applications, which would allow these applications to become much more dynamic in their ability to overlay digital content onto the real world.

Augmented reality showing a stronger presence in mobile commerce

Augmented reality has become a very popular tool in entertainment and marketing. Even leashed by the static nature of most mobile applications, the technology has been able to provide consumers with a wide range of interactivity. Augmented reality has begun breaking away from its traditional fields recently, and entering that of mobile commerce. While mobile commerce often refers to the practice of making purchases with a mobile device, the term also encompasses mobile shopping. Augmented reality has been growing in popularity amongst mobile shoppers because of its capabilities of providing these consumers with context sensitive information on particular products.

Grants help fund ambitious research

Turk and Hollerer have recently been awarded two grants; one from the Office of Naval Research, and another from the National Science Foundation. These grants are helping fund the professors’ work in their so called “anywhere” augmented reality application. The concept strongly focuses on making augmented reality possible no matter where a person may be.

Juniper Research predicts the growth of augmented reality applications

 

Juniper Research report paints a promising 2013 for augmented reality applications

A new report from Juniper Researchaugmented reality technology paints a promising future for augmented reality applications. Augmented reality is growing in popularity as an interactive technology and has been taking the mobile world by storm. The technology has won favor amongst consumers and marketers because of its dynamic capabilities. It has also begun making its way into the mobile commerce industry, though its uses therein have been sparse and limited in scope thus far. Over the next year, augmented reality applications are expected to see massive growth.

Augmented reality applications to generate more than $300 million in global revenue

According to the report from Juniper Research, augmented reality applications will generate more than $300 million in global revenue by the end of 2013. Traditional pay-per-download applications will be a major contributor to this growth, but retailers are beginning to become more interested in augmented reality and offering services using the technology to consumers for free. The report notes that retailers have been spending more on in-app advertising in 2012, a trend that is expected to pick up momentum throughout 2013.

Retailers growing more serious about augmented reality

In-app advertisements have long been an effective marketing tactic to engage consumers that make use of mobile applications. By adding augmented reality into the mix, these advertisements are made much more engaging, allowing markers to provide consumers with more dynamic digital content. Retailers have taken note of the potential that the technology has in this regard and are beginning to experiment with offering augmented reality content to consumers The report suggests that many retailers consider augmented reality as the key to getting in touch with a new generation of consumer.

Low awareness may hurt engagement potential

Juniper Research does caution against the low awareness many consumers have regarding augmented reality. Though the technology is growing in popularity, much of the attention it receives comes primarily from tech-savvy consumers that are already comfortable with the kind of interactivity it offers. Those that are not familiar with augmented reality are not likely to be enthralled by the technology, so retailers and other companies interested in the use of the technology may have to consider ways to raise awareness.