Augmented Reality shoppingEsquire campaign combines augmented reality with mobile commerce

Augmented reality is widely used as entertainment for tech-savvy consumers, or as a marketing tool to engage these people. These are not the only uses for the technology, however, and it is beginning to gain traction in the realm of mobile commerce and shopping. Popular magazine Esquire has taken note of the capabilities of augmented reality, both in terms of marketing and commerce, and has decided to introduce the technology into its November 20 issue.

Mobile app lets readers participate in mobile shopping

Using an iOS application called Netpage, Esquire readers can scan every photo, advertisement, and article that is found in the latest issue to initiate an augmented reality experience. When scanned, a PDF version of the content will be saved to a reader’s mobile device. This content can be easily shared and, in some cases, can be used to initiate shopping experiences. Though Esquire boasts of a digital edition made for the iPad, this marks the first time the publication has chosen to make use of augmented reality as an integration medium for smart phones and other mobile devices.

Augmented reality used by retailers for similar endeavors

This is not the first time augmented reality has been used for shopping. Retailers have been using the technology, sparingly, as a way to engage mobile consumers. Augmented reality mirrors — applications that allow consumers to try on virtual clothing — have been used by some retailers that specialize in fashion. The technology has proven somewhat popular in terms of shopping because of its ability to provide consumers with dynamic, context sensitive information.

Esquire campaign may boost interest in mobile commerce and augmented reality

The mobile shopping implications of the new initiative from Esquire could help bolster interest in augmented reality and the technology’s use in the field of mobile commerce. For now, however, the technology is likely to remain within the realm of marketing and entertainment, though that may change at some point in the future.