Tag: 3d technology

Virtual reality may play an important role in medicine

New technology is already allowing doctors to see – and even feel – the body through a whole new experience.

The medical imaging industry is now undergoing an entirely new level of potential as virtual reality expands well beyond games and takes its first steps into hospitals as well as medical schools.

This VR technology based experience allows doctors to gain a whole new concept of a patient’s body.

The purpose is to allow doctors to use virtual reality in combination with other more traditional medical tech, such as magnetic resonance imaging (MRI) and ultrasounds, so they can see those images in a three dimensional view, but also interact with those images as though they were really there. By using these viewer devices, in addition to other hardware such as styluses, the doctor will be able to see the image, move it with his or her hand, and even feel resistance through the hardware, as though they were touching the actual organ or other body part that has been scanned.

This virtual reality experience would allow a doctor to look right inside a patient’s brain without cutting into it.

Virtual Reality Technology - MedicineThe majority of today’s medical imaging equipment is already capable of producing high quality 3D images. However, surgeons must view those images in a 2D experience as the only place they can display it is on a traditional screen. Even with multiple images, viewed as a series of snapshots of a body part, they are required to create a mental image of the reconstructed body part in their heads.

The investment into 3D imaging has been put off, until now, because many doctors don’t feel that viewing a three dimensional image would provide enough benefit to be worth the expense. Hospitals would be required to demonstrate the ability of the tech to improve the care received by the patient, and then be reimbursed for that tech investment.

That said, with the latest virtual reality technologies, that situation could easily change. This tech can draw data and imagery from several sources in order to create a complete 3D view, with the potential to considerably improve the outcomes of patients.

Is wearable technology a fad?

Wearable devices may be nothing more than novelty

Wearable technology has become the new craze of the tech field, with a range of big-name companies developing smart watches, augmented reality glasses, and other such high-tech gadgetry. These devices may have a great deal of potential, as they have already managed to attract the attention of consumers around the world, but whether or not the interest surrounding these devices is nothing more than hype is somewhat questionable.

While few wearable devices are currently available to the public, future devices promise to change the way people interact with one another and their surroundings in significant ways. AR glasses, for instance, could literally change the way people see the world as their technology becomes more advanced. This same technology is already being used as a way to improve sight in the vision-impaired. Smart watches may have a role to play in mobile commerce as the economy continues to become more reliant on technology and these devices are already being used to traffic digital media.

For many, wearable devices are seen as an exciting new step forward in the technology world, but these devices may be little more than another passing fancy.

Years ago, 3D technology began seeing a swell in attention that is quite similar to what wearable technology is seeing today. The same can be said for virtual reality, which has evolved to become augmented reality technology to some degree. Both 3D and virtual reality became quite popular, but failed to find ultimate success among consumers it did little in the way of innovating daily life.Wearable Technology - augmented reality glasses

Both 3D and virtual reality are high concept, low impact and their use beyond the field of entertainment is limited, if not verging on non-existent. Even in the entertainment field, these technologies continue to struggle to find support. 3D found some resurgence in its popularity in recent years in the film industry, but the movies that have made use of this technology have failed to impress. Many people claim that 3D in films is nothing more than an annoying gimmick that is used to provide some cheap thrill.

Wearable devices may not make use of 3D technology, but their potential novelty may end up leading them down the same path toward obscurity.

These devices, in their current state, offer little in the way of practical value, but some are high on entertainment potential. This is particularly true of augmented reality glasses, whose primary role will likely exist within the entertainment field, whether that involves gaming or other forms of digital media.

Seemingly innovative technology is often relegated as novelty because it does not actually innovate anything. Wearable devices could be in danger of fallen prey to this problem, because despite their allure, they are unable to accomplish anything that has already been accomplished by “old fashioned” smartphones and tablets.