Global Online Gaming Market 2015
Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based games, and MMO games.
Global Online Gaming market to grow at a CAGR of 11.95 percent over the period 2014-2019.
The latest report pinpoints widespread uptake of smartphones and tablets, which is enabling huge growth and generating high revenue in the mobile games segment of the Global Video Game Market. With advances like increased display size and other hardware specifications, several online gaming vendors are entering the mobile platform. “The advent of cross-platform multiplayer mobile games is expected to propel the market in the coming years,”. The report also emphasizes the increase in online content and digital distribution as an important factor for market growth. Gaming software vendors are providing a variety of online products, services and gaming solutions as packaged products, which can be downloaded online. “The digital distribution of games and online gaming services will become a prominent segment in the Global Online Gaming Market over the next five years,”.
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Covered in this Report
This report covers the present scenario and the growth prospects of the Global Online Gaming market for the period 2015-2019. To calculate the market size, the report considers consumer spending on online games. It, however, does not consider the spending on hardware used to enable online gaming. The market has been segmented into MMO Games and Social or Casual Games.
Global Online Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the market landscape and lists growth prospects. The report includes a discussion of the key vendors operating in this market.
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Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Take-Two Interactive Software