Forced feedback to return to mobile games

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Mobile Games - return of forced feedbackForced feedback may make mobile games more engaging

Researchers from Germany’s Hasso Plattner Institute are working to bring forced feedback to mobile games. Forced feedback refers to textile stimulation that people can experience while playing games. In the past, this was accomplished through controllers equipped with technology that would send a vibration through a gamer’s hands. In the advent of mobile games, forced feedback has lost much of its popularity, but researchers believe they can bring forced feedback back to the limelight.

Mobile games lack features of bygone generations

Forced feedback is often considered a way to foster immersion into particular games. This feature was common in the arcade era of racing games, where steering wheels would react to in-game events. Mobile games lack this feature mainly because most mobile devices are not large enough to accommodate the technology involved and the general disinterest that comes from device makers concerning how consumers experience mobile games.

Researchers envision future where forced feedback matters

Researchers from the Hasso Plattner Institute have been working on a method to recreate this experience by delivering a small electrical current through a mobile device. This current stimulates the muscles in a noticeable fashion, but is not dangerous as it complies with medical standards. Researchers are currently working on a bracelet-like system that could be connected to a mobile device, allowing gamers to experience forced feedback in the mobile games that they play.

Interactive technologies may be a better fit for current gamers

The concept of forced feedback has only received modest attention in the modern game industry. Many consumers are calling for more immersive games, but forced feedback may not be the best way to meet the needs of consumers. Augmented reality, which is already widely used in entertainment and marketing, may be a more appropriate pursuit for the gaming world as it allows for more dynamic sensory stimulus than conventional forced feedback products.

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